Carouse
Special move
- Trigger
- When you return triumphant and throw a big party
- Roll
- 2d6, no stat added
Outcomes
- 10+ (strong hit)
On a 10+ choose 3.
- 7โ9 (weak hit)
On a 7โ9 choose 1.
- 6- (miss)
On a miss, you still choose one, but things get really out of hand.
Full text
When you return triumphant and throw a big party, spend 100 coin and roll + extra 100s of coin spent. On a 10+ choose 3. On a 7โ9 choose 1. On a miss, you still choose one, but things get really out of hand.
- You befriend a useful NPC
- You hear rumors of an opportunity
- You gain useful information
- You are not entangled, ensorcelled, or tricked
Read it in the rules: Carouse