Moves
Basic moves
- Hack and Slash — When you attack an enemy in melee
- Volley — When you take aim and shoot at an enemy at range
- Defy Danger — When you act despite an imminent threat or suffer a calamity
- Defend — When you stand in defense of a person, item, or location
- Spout Lore — When you consult your accumulated knowledge about something
- Discern Realities — When you closely study a situation or person
- Parley — When you have leverage on a GM character and manipulate them
- Aid or Interfere — When you help or hinder someone
Special moves
- Last Breath — When you’re dying
- Encumbrance — When you make a move while carrying weight
- Make Camp — When you settle in to rest
- Take Watch — When you’re on watch and something approaches the camp
- Undertake a Perilous Journey — When you travel through hostile territory
- Level Up — When you have downtime (hours or days) and XP equal to (or greater than) your current level + 7
- End of Session — When you reach the end of a session
- Carouse — When you return triumphant and throw a big party
- Supply — When you go to buy something with gold on hand
- Recover — When you do nothing but rest in comfort and safety
- Recruit — When you put out word that you’re looking to hire help
- Outstanding Warrants — When you return to a civilized place in which you’ve caused trouble before
- Bolster — When you spend your leisure time in study, meditation, or hard practice