Dungeon World Companion

Recruit

Special move

Trigger
When you put out word that you’re looking to hire help
Roll
2d6, no stat added

Outcomes

10+ (strong hit)

On a 10+ you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along.

7–9 (weak hit)

On a 7–9 you’ll have to settle for someone close or turn them away.

6- (miss)

On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away.

Full text

When you put out word that you’re looking to hire help, roll. If you make it known…

If you have a useful reputation around these parts take an additional +1. On a 10+ you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along. On a 7–9 you’ll have to settle for someone close or turn them away. On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away. If you turn away applicants you take -1 forward to Recruit.

Read it in the rules: Recruit