Recruit
Special move
- Trigger
- When you put out word that you’re looking to hire help
- Roll
- 2d6, no stat added
Outcomes
- 10+ (strong hit)
On a 10+ you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along.
- 7–9 (weak hit)
On a 7–9 you’ll have to settle for someone close or turn them away.
- 6- (miss)
On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away.
Full text
When you put out word that you’re looking to hire help, roll. If you make it known…
- …that your pay is generous, take +1
- …what you’re setting out to do, take +1
- …that they’ll get a share of whatever you find, take +1
If you have a useful reputation around these parts take an additional +1. On a 10+ you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along. On a 7–9 you’ll have to settle for someone close or turn them away. On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away. If you turn away applicants you take -1 forward to Recruit.
Read it in the rules: Recruit