Dungeon World Companion

Defy Danger

Basic move

Trigger
When you act despite an imminent threat or suffer a calamity
Roll
+stat chosen by how you act

Outcomes

10+ (strong hit)

On a 10+, you do what you set out to, the threat doesn’t come to bear.

7–9 (weak hit)

On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

6- (miss)
Not stated by this move.

Full text

When you act despite an imminent threat or suffer a calamity, say how you deal with it and roll. If you do it…

On a 10+, you do what you set out to, the threat doesn’t come to bear. On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

Read it in the rules: Defy Danger