Dungeon World Companion

Defy Danger

Move card: Defy Danger

When you act despite an imminent threat or suffer a calamity, say how you deal with it and roll. If you do it…

On a 10+, you do what you set out to, the threat doesn’t come to bear. On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.