Dungeon World Companion

Take Watch

Special move

Trigger
When you’re on watch and something approaches the camp
Roll
+WIS

Outcomes

10+ (strong hit)

On a 10+ you’re able to wake the camp and prepare a response, the camp takes +1 forward.

7–9 (weak hit)

On a 7–9 you react just a moment too late; the camp is awake but hasn’t had time to prepare. You have weapons and armor but little else.

6- (miss)

On a miss whatever lurks outside the campfire’s light has the drop on you.

Full text

When you’re on watch and something approaches the camp roll+Wis. On a 10+ you’re able to wake the camp and prepare a response, the camp takes +1 forward. On a 7–9 you react just a moment too late; the camp is awake but hasn’t had time to prepare. You have weapons and armor but little else. On a miss whatever lurks outside the campfire’s light has the drop on you.

Read it in the rules: Take Watch