Dungeon World Companion

Advanced Moves

When you gain a level from 2-5, choose from these moves.

Healing Song

When you heal with arcane art, you heal +1d8 damage.

Vicious Cacophony

When you grant bonus damage with arcane art, you grant an extra +1d4 damage.

It Goes To Eleven

When you unleash a crazed performance (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll+Cha. On a 10+ the target attacks their nearest ally in range. On a 7–9 they attack their nearest ally, but you also draw their attention and ire.

Metal Hurlant

When you shout with great force or play a shattering note choose a target and roll+Con. On a 10+ the target takes 1d10 damage and is deafened for a few minutes. On a 7–9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby.

A Little Help From My Friends

When you successfully aid someone you take +1 forward as well.

Eldritch Tones

Your arcane art is strong, allowing you to choose two effects instead of one.

Duelist’s Parry

When you hack and slash, you take +1 armor forward.

Bamboozle

When you parley with someone, on a 7+ you also take +1 forward with them.

Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

Multiclass Initiate

Requires: Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

When you gain a level from 6-10, choose from these moves or the level 2-5 moves.

Healing Chorus

Replaces: Healing Song

When you heal with arcane art, you heal +2d8 damage.

Vicious Blast

Replaces: Vicious Cacophony

When you grant bonus damage with arcane art, you grant an extra +2d4 damage.

Unforgettable Face

When you meet someone you’ve met before (your call) after some time apart you take +1 forward against them.

Reputation

When you first meet someone who’s heard songs about you, roll+Cha. On a 10+, tell the GM two things they’ve heard about you. On a 7-9, tell the GM one thing they’ve heard, and the GM tells you one thing.

Eldritch Chord

Replaces: Eldritch Tones

When you use arcane art, you choose two effects. You also get to choose one of those effects to double.

An Ear For Magic

When you hear an enemy cast a spell the GM will tell you the name of the spell and its effects. Take +1 forward when acting on the answers.

Devious

When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.

Duelist’s Block

Replaces: Duelist’s Parry

When you hack and slash, you take +2 armor forward.

Con

Replaces: Bamboozle

When you parley with someone, on a 7+ you also take +1 forward with them and get to ask their player one question which they must answer truthfully.

Multiclass Master

Requires: Multiclass Initiate

Get one move from another class. Treat your level as one lower for choosing the move.