10. Choose Gear
Each class has choices to make for starting gear. Keep your load in mind—it limits how much you can easily carry. Make sure to total up your armor and note it on your character sheet.
I’m worried about my HP, so I take armor over books. A dagger sounds about right for rituals; I choose that over a staff. It’s a toss-up between the healing potion and the antitoxin, but healing wins out. I also end up with some rations.