Dungeon World Companion

5. Choose Stats

Assign these scores to your stats: 16, 15, 13, 12, 9, 8. Start by looking over the basic moves and the starting moves for your class. Pick out the move that interests you the most: something you’ll be doing a lot, or something that you excel at. Put a 16 in the stat for that move. Look over the list again and pick out the next most important move to your character, maybe something that supports your first choice. Put your 15 in the stat for that move. Repeat this process for your remaining scores: 13, 12, 9, 8.

It looks like I need Intelligence to cast spells, which are my thing, so my 16 goes there. The defy danger option for Dexterity looks like something I might be doing to dive out of the way of a spell, so that gets my 15. A 13 Wisdom will help me notice important details (and maybe keep my sanity, based on the defy danger move). Charisma might be useful in dealing with summoned creatures so I’ll put my 12 there. Living is always nice, so I put my 9 in Constitution for some extra HP. Strength gets the 8.