Adventure Conversion
There isn’t always time for prep. People aren’t entirely committed to a game—you just want to test it out or you’ve got a four-hour slot at a convention that you want to fill and you’ve never met the players before in your life. Maybe prep isn’t something you care about or you think it’s more fun to just take a map and run with it. Even better, maybe you’ve got a favorite old school adventure module and you’d love to run through using the Dungeon World rules. In this appendix, we’ll cover how to convert and adapt material from other games into Dungeon World and give you the same flexibility to run your favorite adventures using the rules in this book.