Dungeon World Companion

Advanced Moves

When you gain a level from 2-5, choose from these moves.

Merciless

When you deal damage, deal +1d4 damage.

Heirloom

When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. On a 10+, the GM will give you good detail. On a 7-9, the GM will give you an impression.

Armor Mastery

When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.

Improved Weapon

Choose one extra enhancement for your signature weapon.

Seeing Red

When you discern realities during combat, you take +1.

Interrogator

When you parley using threats of impending violence as leverage, you may use STR instead of CHA.

Scent of Blood

When you hack and slash an enemy, your next attack against that same foe deals +1d4 damage.

Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

Iron Hide

You gain +1 armor.

Blacksmith

When you have access to a forge you can graft the magical powers of a weapon onto your signature weapon. This process destroys the magical weapon. Your signature weapon gains the magical powers of the destroyed weapon.

When you gain a level from 6-10, choose from these moves or the level 2-5 moves.

Bloodthirsty

Replaces: Merciless

When you deal damage, deal +1d8 damage.

Armored Perfection

Replaces: Armor Mastery

When you choose to let your armor take the brunt of damage dealt to you, the damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.

Evil Eye

Requires: Seeing Red

When you enter combat, roll+CHA. On a 10+, hold 2. On a 7-9, hold 1. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off. On a 6-, your enemies immediately identify you as their biggest threat.

Taste of Blood

Replaces: Scent of Blood

When you hack and slash an enemy, your next attack against that same foe deals +1d8 damage.

Multiclass Initiate

Requires: Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

Steel Hide

Replaces: Iron Hide

You gain +2 armor.

Through Death’s Eyes

When you go into battle, roll+WIS. On a 10+, name someone who will live and someone who will die. On a 7-9, name someone who will live or someone who will die. Name NPCs, not player characters. The GM will make your vision come true, if it’s even remotely possible. On a 6- you see your own death and consequently take -1 ongoing throughout the battle.

Eye for Weaponry

When you look over an enemy’s weaponry, ask the GM how much damage they do.

Superior Warrior

When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.