Dungeon World Companion

Starting Moves

Choose a race and gain the corresponding move:

Dwarf

When you share a drink with someone, you may parley with them using CON instead of CHA.

Elf

Choose one weapon—you can always treat weapons of that type as if they had the precise tag.

Halfling

When you defy danger and use your small size to your advantage, take +1.

Human

Once per battle you may reroll a single damage roll (yours or someone else’s).

You start with these moves:

Bend Bars, Lift Gates

When you use pure strength to destroy an inanimate obstacle, roll+Str. On a 10+, choose 3. On a 7-9 choose 2.

Armored

You ignore the clumsy tag on armor you wear.

Signature Weapon

This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.

Choose a base description, all are 2 weight:

Choose the range that best fits your weapon:

Choose two enhancements:

Choose a look: