Monster Tags
Magical: It is by nature magical through and through.
Devious: Its main danger lies beyond the simple clash of battle.
Amorphous: Its anatomy and organs are bizarre and unnatural.
Organized: It has a group structure that aids it in survival. Defeating one may cause the wrath of others. One may sound an alarm.
Intelligent: It’s smart enough that some individuals pick up other skills. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior.
Hoarder: It almost certainly has treasure.
Stealthy: It can avoid detection and prefers to attack with the element of surprise.
Terrifying: Its presence and appearance evoke fear.
Cautious: It prizes survival over aggression.
Construct: It was made, not born
Planar: It’s from beyond this world
Organization Tags
Horde: Where there’s one, there’s more. A lot more.
Group: Usually seen in small numbers, 3–6 or so.
Solitary: It lives and fights alone.
Size Tags
Tiny: It’s much smaller than a halfling.
Small: It’s about halfling size.
Large: It’s much bigger than a human, about as big as a cart.
Huge: It’s as big as a small house or larger.