Dungeon World Companion

Monster Tags

Magical: It is by nature magical through and through.

Devious: Its main danger lies beyond the simple clash of battle.

Amorphous: Its anatomy and organs are bizarre and unnatural.

Organized: It has a group structure that aids it in survival. Defeating one may cause the wrath of others. One may sound an alarm.

Intelligent: It’s smart enough that some individuals pick up other skills. The GM can adapt the monster by adding tags to reflect specific training, like a mage or warrior.

Hoarder: It almost certainly has treasure.

Stealthy: It can avoid detection and prefers to attack with the element of surprise.

Terrifying: Its presence and appearance evoke fear.

Cautious: It prizes survival over aggression.

Construct: It was made, not born

Planar: It’s from beyond this world

Organization Tags

Horde: Where there’s one, there’s more. A lot more.

Group: Usually seen in small numbers, 3–6 or so.

Solitary: It lives and fights alone.

Size Tags

Tiny: It’s much smaller than a halfling.

Small: It’s about halfling size.

Large: It’s much bigger than a human, about as big as a cart.

Huge: It’s as big as a small house or larger.