Dungeon World Companion

Recruit

When you put out word that you’re looking to hire help, roll:

On a 10+, you’ve got your pick of a number of skilled applicants, your choice who you hire, no penalty for not taking them along. On a 7–9, you’ll have to settle for someone close to what you want or turn them away. On a miss someone influential and ill-suited declares they’d like to come along (a foolhardy youth, a loose-cannon, or a veiled enemy, for example), bring them and take the consequences or turn them away. If you turn away applicants you take -1 forward to recruit.