Dungeon World Companion

Take Watch

When you’re on watch and something approaches the camp roll+Wis. On a 10+, you’re able to wake the camp and prepare a response, everyone in the camp takes +1 forward. On a 7–9, you react just a moment too late; your companions in camp are awake but haven’t had time to prepare. They have weapons and armor but little else. On a miss, whatever lurks outside the campfire’s light has the drop on you.