Starting Moves
You are human, so you get this move.
Human
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.
You start with these moves:
Lay on Hands (Cha)
When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7–9, they are healed, but the damage or disease is transferred to you.
Armored
You ignore the clumsy tag on armor you wear.
I Am the Law
When you give an NPC an order based on your divine authority, roll+Cha. On a 7+, they choose one:
- Do what you say
- Back away cautiously, then flee
- Attack you
On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.
Quest
When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
- Slay _______, a great blight on the land
- Defend _______ from the iniquities that beset them
- Discover the truth of _______
Then choose up to two boons:
- An unwavering sense of direction to _______.
- Invulnerability to _______ (e.g., edged weapons, fire, enchantment, etc.)
- A mark of divine authority
- Senses that pierce lies
- A voice that transcends language
- A freedom from hunger, thirst, and sleep
The GM will then tell you what vow or vows is required of you to maintain your blessing:
- Honor (forbidden: cowardly tactics and tricks)
- Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
- Piety (required: observance of daily holy services)
- Valor (forbidden: suffering an evil creature to live)
- Truth (forbidden: lies)
- Hospitality (required: comfort to those in need, no matter who they are)