Dungeon World Companion

Starting Moves

You are human, so you get this move.

Human

When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.

You start with these moves:

Lay on Hands (Cha)

When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7–9, they are healed, but the damage or disease is transferred to you.

Armored

You ignore the clumsy tag on armor you wear.

I Am the Law

When you give an NPC an order based on your divine authority, roll+Cha. On a 7+, they choose one:

On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.

Quest

When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:

Then choose up to two boons:

The GM will then tell you what vow or vows is required of you to maintain your blessing: