Dungeon World Companion

Level 1 Spells

Contact Spirits Level 1 Summoning

Name the spirit you wish to contact (or leave it to the GM). You pull that creature through the planes, just close enough to speak to you. It is bound to answer any one question you ask to the best of its ability.

Detect Magic Level 1 Divination

One of your senses is briefly attuned to magic. The GM will tell you what here is magical.

Telepathy Level 1 Divination Ongoing

You form a telepathic bond with a single person you touch, enabling you to converse with that person through your thoughts. You can only have one telepathic bond at a time.

Charm Person Level 1 Enchantment Ongoing

The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.

Invisibility Level 1 Illusion Ongoing

Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell.

Magic Missile Level 1 Evocation

Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.

Alarm Level 1

Walk a wide circle as you cast this spell. Until you prepare spells again your magic will alert you if a creature crosses that circle. Even if you are asleep, the spell will shake you from your slumber.